INDIA'S NATIONAL SCHOOL CHAMPIONSHIP · 2026–27

BUILDATHON

Mission Bharat 2047

Build the India you'll live in.

500+ schoolsGrades 3–123 rounds24 themes
In association with

Academic

To be announced

Technology

To be announced

Sponsors

To be announced

Media

To be announced

Partners will be announced as each one is confirmed

Part one · The theme

Mission Bharat 2047

Build the India you'll live in.

In 2047 India turns a hundred. The students in this championship will be between thirty-three and forty-two years old. They will not be reading about that India. They will be running it.

So the mission is not to build a school project. It is to look hard at one real thing that does not work well enough — the water, the traffic, the air, the alarm that nobody trusts, the machine that was never designed for your grandmother — and to build something that makes it work better.

Every challenge hangs off that single instruction. Everything else is detail.

4

Ministries

One per category. Each issues three briefs — one for each age band.

24

Themes

Six per ministry. Each is a problem space, wide enough for two hundred different answers.

3

Rounds

Online calibration, regional build, national final. Each tests a different thing.

A theme is a space, not a project

“The Water We Share” is a theme. “Build a soil-moisture irrigation controller” is a project. We never give you the second kind. The directions under every theme show how wide the space is, and you earn nothing extra for building one of them. The entries that win are the ones nobody on the committee thought of.

The championship in one page

At a Glance

500+

Schools

4

Ministries

24

Themes

3

Age bands

₹0

To practise

The three bands

Junior

Grades 3–5

Rounds 1–2

Middle

Grades 6–8

Rounds 1–3

Senior

Grades 9–12

Rounds 1–3

You do not need any hardware

Every one of the 24 themes — including all six in Robotics — can be built end to end in a browser. The Curious Labs Circuits and Arduino studios simulate sixteen sensors, motors, servos, relays and displays. A school with no robotics lab competes on exactly the same terms as a school with one.

Eligibility

Who Can Enter

Any student in Grades 3 to 12 at a registered school. Entry is through your school, and your school registers once for every student it enters.

How many categories
All four, if you want. Each is scored separately and you may reach the Regionals in more than one.
Band
Set by the grade you are in when your school registers, and it does not change afterwards — not even when the new session starts in April.
Round 1
Solo. Always.
Round 2
Machines and Signals & Secrets become teams of three. Code and Learning Machines stay solo.
Where the theme comes from
Machines: announced when the round opens, so you may build at home and bring it. All other ministries: drawn on the morning and built on the day.
Teams
All three members from the same school and the same band. The same three may enter as a team in Machines and in Signals & Secrets, and each may still enter Code and Learning Machines individually.
Cost
Practice is free. Entering costs ₹100 per student for each challenge, paid with the registration form. Regional and national participation costs are published with the registration pack.

Where the Junior journey ends

Grades 3–5 compete in Round 1 and in the Regionals. They do not go to Nationals. Every zone crowns Junior champions in all four ministries, with the same ceremony, the same trophy and the same stage as the older bands. It is an arrival, not an exit.

What you need

A computer or tablet with a browser · an internet connection for Round 1 (it does not need to be fast) · a Curious Labs login, which your school gives you. Nothing else. No kit, no licence, no install.

Practice is open now

Every studio and the whole practice arena are already live and free — and every ministry below lets you try them on this page.

Ministry One · Robotics

The Ministry of Machines

You will work in the Circuits studio, the Arduino studio and on the rover mat — all three in your browser, with sixteen simulated sensors, motors, servos, relays, buzzers and lights.

The three briefs

JUNIOR

Grades 3–5

“Make a machine that notices something, and does something about it.”

One sensor is enough. One output is enough. What the judges want to see is that the machine reacts to the right moment — not too early, not too late.

MIDDLE

Grades 6–8

“Make a machine that decides — and can explain the number it decided on.”

Somewhere in your machine is a threshold: if moisture < 300, if distance < 20. You must be able to say why it is that number and not another one. “It felt right” is not an answer. “We tested nine values and below 300 it watered dry soil” is.

SENIOR

Grades 9–12

“Make a machine that keeps working when one of its senses starts lying.”

Real sensors drift, stick, spike and die. A Senior entry is expected to have a defined behaviour for each of those — a safe state, a fallback, a confirmation step, a declared limit. You will be asked about it, and you will be asked to demonstrate it.

The six themes

Directions are shown to prove how wide each space is. They are not a list to choose from — you score nothing extra for matching one.

The Water We Share

M1

Every drop, from the tap to the field to the flood.

Anything that senses, saves, moves, warns about or shares water.

Directions: tank overflow · leak detection · irrigation timing · flood warning · water quality · the queue at a shared handpump · rainwater harvesting · tracking who gets water and when

Power Without Waste

M2

Energy that goes where it is needed and nowhere else.

Generating, measuring, saving or fairly sharing energy and light.

Directions: a corridor that lights only when walked · solar panel angling · classroom auto-off · a study light where the grid is unreliable · load-shedding priorities · making a bill visible · light for a street with no pole

The Alarm That Was Right

M3

Noticing danger early — and being believed when you do.

The hard part is not detecting. It is not crying wolf.

Directions: gas leak · fire and smoke · a cylinder tipping · intruders · a child or animal left behind · manhole and site hazards · evacuation · an alarm people actually trust

Getting There Safely

M4

Moving people and things through a space without harm.

The only theme where the rover mat is likely to be your main stage.

Directions: an unmanned level crossing · parking guidance · a bus door that knows · traffic that adapts to who is waiting · a conveyor · a queue that moves · getting a wheelchair over a step · last-mile delivery

Air, Weather and What We Grow

M5

Measuring the world outside, and acting on what it says.

This theme rewards logging over time more than any other.

Directions: classroom air quality · a school weather station · a greenhouse that regulates itself · cold chain for milk or vaccines · grain-storage humidity · a heatwave warning for a worksite · predicting rain from your own data

The People Technology Forgets

M6

Machines for the users a standard design leaves out.

Assistive and inclusive technology — disability, age, illness, or anyone the default excludes.

Directions: a doorbell you feel instead of hear · a cane that senses ahead · medicine reminders · a call button that actually reaches someone · one-switch control · a communication board · help for someone who has fallen · a kitchen tool for one hand

If you choose M6, read this

Build it for a named person with a real difficulty — someone you know, or someone you have actually spoken to. Judges are briefed to reward respect and specificity, and to mark down entries that use disabled people as decoration for a gadget.

The challenges

Exactly what happens in each round, band by band.

JUNIOR

Grades 3–5

ROUND 1 · ONLINE

Light It Up

Eight circuit challenges in the Circuits studio, each checked automatically by the simulator the moment it works: light an LED, add a switch, two lights at once, spin a motor, make it buzz, dim the light, push to shine, and a light-and-sound show. Then one build of your own — any machine that notices something — filmed and uploaded. 120 minutes · solo · auto-graded.

ROUND 2 · REGIONALS

Bring it, or build it here

Your theme is announced when the round opens, so your team of three may build at home and bring it — digital, physical, or both. Teams who prefer to build on the day get the full four hours in the studio. Entry Card required.

Surprise task: now let someone switch it off from across the room.

ROUND 3 · NATIONALS

The Junior journey ends at the Regionals, with a full zone ceremony and Junior champions in every ministry.

MIDDLE

Grades 6–8

ROUND 1 · ONLINE

Rescue Rover

Program the rover across the 240 × 180 cm mat: reach five markers, avoid the rubble, return to base, all inside a move budget. Your course layout is generated for you alone. Plus six sensor-logic circuit challenges: make a light, a motor and a buzzer respond to the right reading. 120 minutes · solo · auto-graded.

ROUND 2 · REGIONALS

Bring it, or build it here

Theme announced at round open — build at home and bring it, or build on the day. Your machine must decide something, and your Entry Card must name the threshold and why that number.

Surprise task: one of your inputs is disabled thirty minutes in.

ROUND 3 · NATIONALS

Bring · Break · Defend

Themes announced in advance — bring your machine built. Day one is a six-hour extension against a constraint revealed on the spot. Day two: attack another team's machine, then defend your own.

SENIOR

Grades 9–12

ROUND 1 · ONLINE

Closed Loop

Arduino sketch challenges built on sensor traces generated for you: debounce a noisy button, ramp a PWM output, build a threshold with hysteresis so it stops chattering, write a four-state machine — and one trace that is already failing, which you must diagnose. 120 minutes · solo · auto-graded.

ROUND 2 · REGIONALS

Bring it, or build it here

Theme announced at round open — build at home and bring it, or build on the day. Your machine must log its own decisions; the log is part of what is judged.

Surprise task: an adversarial input set. Make it fail. Then make it not fail.

ROUND 3 · NATIONALS

Bring · Break · Defend

Bring your machine built. Day one extends it against a live constraint; graceful degradation is mandatory and it must have a declared safe state. Day two viva is on your control loop — a finalist who cannot explain their own loop does not win.

Why no two students get the same Round 1

Every rover course, sensor trace and circuit target is generated from your own login. The student next to you is solving the same kind of problem with different numbers. Sharing a method helps you both. Sharing an answer helps nobody.

Build at home — and bring it

Machines is the one ministry where the Regional and National builds may be made at home and carried in, in hardware or on screen. Because of that, the theme is announced when the round opens, not drawn on the morning — and the surprise task and the viva are what confirm the work is the student's own.

TRY IT NOW · CIRCUITS STUDIO

Practise Machines in the real studio

These run in the real Circuits studio. The Junior eight are the exact Light It Up set — the simulator ticks each one the moment your circuit works. Middle and Senior open a sensor machine from one of the six themes with its wires pulled out: rebuild it, then decide its threshold.

8 Junior · 5 Middle · 4 Senior examples

Open the Machines practice →

Ministry Two · Coding

The Ministry of Code

Programs that take something messy and true about the world and turn it into an answer. Junior works in the Blocks studio. Middle and Senior write real Python, running in the browser — nothing to install.

The three briefs

JUNIOR

Grades 3–5

“Make something playable that teaches somebody something true.”

It has to be playable — someone who has never met you must be able to pick it up and understand it. And the thing it teaches has to be true: a real number, a real rule, a real fact about the world.

MIDDLE

Grades 6–8

“Turn messy real numbers into an answer somebody could act on.”

Data in the real world has gaps, typos and impossible values. Your program has to survive them and still produce something a person could make a decision with — plus one chart that does not mislead.

SENIOR

Grades 9–12

“Write something that survives bad input — and prove that it does.”

Anybody can write code that works on the example. A Senior entry is expected to handle the empty file, the wrong type, the value ten times larger than you planned for — and to show the test that proves it.

The six themes

Directions are shown to prove how wide each space is. They are not a list to choose from — you score nothing extra for matching one.

My Town in Numbers

C1

Everything true about where you live is a dataset.

Skills: aggregation, filtering, averages that do not lie, one honest chart. Junior: a counting or sorting game about the town.

Directions: rainfall · bus punctuality · shop prices · attendance · waste collection · water supply hours · temperature over a year · potholes · anything you can count on your own street

From Here to There

C2

A to B is a harder problem than it looks.

Skills: search, greedy versus optimal, graphs done gently, pathfinding. Junior: a maze or navigation game.

Directions: bus routing · school-run planning · a maze · train connections · delivery ordering · evacuation paths · cheapest journey versus fastest · a puzzle game about getting through

The Price of Everything

C3

Money, stock, and what happens when both run out.

Skills: state over time, simulation, loops with consequences. Junior: a shop or vending-machine game.

Directions: a shop that runs out · price across a season · a budget that must balance · barter · a vending machine · a crop sold at the right moment · the cost of waste · a game economy

Twenty-Two Tongues

C4

India writes in a dozen scripts. Make the computer keep up.

Skills: strings, character handling, frequency, the reality of Unicode. Junior: a word or rhyme game in your own language.

Directions: transliteration · word games in your own language · a spelling helper · letter frequency across scripts · rhymes and poetry · a dictionary · a cipher of your own · detecting which language a line is in

Patterns That Repeat

C5

Kolam, jaali, block-print, tala — India has been writing algorithms for centuries.

Skills: loops, nested loops, coordinates, recursion, parameters. Junior: pen-drawn patterns — this is where Junior coding shines.

Directions: kolam and rangoli generators · jaali screens · textile repeats · fractals · a rhythm or tala machine · symmetry explorers · tessellation · generative art from local motifs

Whose Turn Is It?

C6

Who gets served first, and who decides?

Skills: sorting, priority, constraints, and an explicit definition of “fair”. Junior: a turn-taking game.

Directions: a clinic queue · exam seating · sharing one computer lab · splitting a bill · ration distribution · tournament fixtures · roster rotation · a timetable · deciding whose turn it is when everyone claims it is theirs

If you choose C6, one extra rule

Write your definition of “fair” down, in words, before you write any code — it goes on your Entry Card. Half the learning in this theme is discovering that fairness has several definitions and they disagree with each other.

The challenges

Exactly what happens in each round, band by band.

JUNIOR

Grades 3–5

ROUND 1 · ONLINE

Make It Move

Ten block puzzles, each with a goal the computer can check by running your project, not by reading it: get the sprite to the flag, draw the shape, keep the score at exactly seven, make it repeat without stopping. Every puzzle is generated with different targets for every student. 120 minutes · solo · auto-graded.

ROUND 2 · REGIONALS

Tell It in Ninety Minutes

A theme is drawn at 8:30. You build a playable one-screen game or interactive story in the Blocks studio. Judged on does it work first and is the idea yours second.

Surprise task: now make it playable using only one key.

ROUND 3 · NATIONALS

The Junior journey ends at the Regionals, with a full zone ceremony and Junior champions in every ministry.

MIDDLE

Grades 6–8

ROUND 1 · ONLINE

Twelve Questions

Twelve Python problems over a small generated dataset about a town that does not exist — its rainfall, its bus times, its shop stock. Loops, conditions, lists, one aggregate, and one deliberate off-by-one trap. Your town's numbers are generated for you alone. 120 minutes · solo · auto-graded.

ROUND 2 · REGIONALS

The Broken Dataset

Theme drawn at 8:30. A dirty dataset lands at 9:00 and must become three defensible answers and one chart, in four hours.

Surprise task: a new column appears that contradicts one of your answers.

ROUND 3 · NATIONALS

Build · Break · Defend

Two themes fused live. Six hours to build a tool that takes input and recommends an action, printing its reasoning. Day two: break another finalist's tool, then defend yours on edge cases.

SENIOR

Grades 9–12

ROUND 1 · ONLINE

The Cost of Being Wrong

Fifteen problems in three tiers — implementation, then algorithmic (sorting, search, greedy, light dynamic programming), then three debugging problems: working code that passes the sample and fails in production, with the failing input generated for you. 120 minutes · solo · auto-graded · time is the tiebreak only.

ROUND 2 · REGIONALS

Ship in Four

Theme drawn at 8:30. Four hours to a working tool that handles malformed input without crashing — and you must submit the test that proves it.

Surprise task: ten times the input size. Five minutes.

ROUND 3 · NATIONALS

Build · Break · Defend

Two themes fused live. Day two includes a code-reading viva: a judge picks one function from your submission and you explain every line of it.

Why Senior Round 1 asks you to read code, not only write it

Almost every coding olympiad in the country tests whether you can write a program. Very few test whether you can read somebody else's broken one and find out why it fails — which is most of the actual job, and which you cannot cram for. Three of the fifteen Senior problems are debugging problems, and they carry the heaviest marks.

Which language, and which version

Python in your browser — no install, identical for every student. Blocks for Junior. No other language or editor in Round 1. Your 120 minutes start when you open the arena, any time in the ten-day window. Speed only separates identical scores — it is never a score itself.

TRY IT NOW · BLOCKS STUDIO · PYTHON LAB

Practise Code in the real studio

Junior examples open in the Blocks studio with the program already snapped together — press the green flag, then change it. Middle and Senior open Python Lab with a practice problem in the Round 1 style: same everywhere here, generated for you alone in the real round.

5 Junior · 3 Middle · 2 Senior examples

Open the Code practice →

Ministry Three · Hackathon

Signals & Secrets

The story

The Ashoka Cipher

A message was once broken into six fragments and hidden across the country — each one locked inside a different kind of secret-keeping. Symbols. Numbers. Order. Keys. Proof. And, last, a lock whose key can be published on a wall without ever giving the message away. Six vaults. Six fragments. One key. The vaults are open. Nobody has assembled all six.

The three briefs

JUNIOR

Grades 3–5

“Find what was hidden — and show how you knew.”

Guessing the answer earns the points. Explaining the method earns the round. Every Junior stage asks you to say, in one line, what told you the trick.

MIDDLE

Grades 6–8

“Crack it without the key. Then hide something of your own.”

From the Regionals onwards you stop being only a solver. You design a hunt for another team — which is much harder, because you cannot build a good puzzle out of a method you only half understand.

SENIOR

Grades 9–12

“Break it. Then build one that cannot be broken the same way.”

Senior work is expected to name the weakness it exploited — a repeating key, an unsalted hash, a predictable seed — and then to show a design that closes it.

The six vaults

Each vault is a family of secret-keeping. Every band meets all six — at its own depth.

The Rock Edict

S1

One mark standing for another.

Symbol ciphers, pictographs, keyed alphabets, the flipped alphabet, first-letter secrets, and messages hiding in plain sight.

SymbolsCaesarAtbashAcrostic

The Pillar Count

S2

Meaning hidden inside a number.

Counting codes, binary, hexadecimal, base conversion, character codes, positional tricks and numeric keys.

BinaryHexBase64ASCII

The Merchant's Ledger

S3

Nothing changed — only rearranged.

Rail fence, route and columnar transposition, checksums, error detection, and a record somebody has quietly tampered with.

Rail fenceTranspositionChecksums

The Monsoon Signal

S4

Messages over distance, with a shared secret.

Keyword ciphers, frequency analysis, crib dragging, XOR streams — and a repeating key that gives itself away.

VigenèreFrequencyXOR

The Mint and the Forgery

S5

Making something impossible to fake.

Recognising a hash, dictionary attacks, why salt changes everything, proof of work, integrity, and spotting a counterfeit record.

HashingSaltProof of work

The Sealed Chamber

S6

Two keys — and one of them is public.

Small-scale RSA, key exchange, signatures, identity. The finale needs a fragment from every other vault.

Public keyRSASignaturesFinale

At the Regionals, the vaults leave the screen

Codes are hidden across the venue. You scan them with the Curious Labs app itself — no other scanner is permitted — and each scan unlocks the next stage of your vault against your own login. Expect at least one decoy, and expect reading it to cost you.

The challenges

Exactly what happens in each round, band by band.

JUNIOR

Grades 3–5

ROUND 1 · ONLINE

The First Six Stages

A chained trail through all six vaults, one stage each, ending in a three-key finale. Each stage unlocks the next. Hints are available and priced — taking one costs points from that stage only, and you may read it again afterwards for free. 120 minutes · solo · auto-graded.

ROUND 2 · REGIONALS

The Campus Hunt

Teams of three. Codes hidden across the venue, scanned with the Curious Labs app; each scan opens the next stage. Two hours. Then, in the afternoon: hide one of your own, and watch another team try it.

ROUND 3 · NATIONALS

The Junior journey ends at the Regionals, with a full zone ceremony and Junior champions in every ministry.

MIDDLE

Grades 6–8

ROUND 1 · ONLINE

Eight Stages

Cracking a shift with no key given, the flipped alphabet, the fence, the keyword lock, robot speech, the postcard wrapper, the broken courier — and a double-locked finale. Every ciphertext is generated from your own login. 120 minutes · solo · auto-graded.

ROUND 2 · REGIONALS

Signal and Noise

Teams of three. Intercepted transmissions hidden around campus — one of them is a decoy, and opening it costs you. Morning solve, afternoon build: design a two-stage hunt for another team.

ROUND 3 · NATIONALS

The Vault

A six-hour multi-stage hunt where stages unlock in parallel, so a team has to split up and trust each other's working. Then build, break and defend, like every other ministry.

SENIOR

Grades 9–12

ROUND 1 · ONLINE

Eight Stages, No Mercy

A hex dump, an XOR stream, Vigenère with no crib, naming a hash from its shape, a dictionary attack, the same hash now salted, proof of work, and small-scale RSA. Grades 11–12 continue into an extension set: block-cipher modes, a format flaw, and a gently-taught timing side channel. 120 minutes · solo · auto-graded.

ROUND 2 · REGIONALS

Cold Storage

An encrypted archive and a set of physical artefacts; neither opens without the other. A surprise stage lands ninety minutes in. Afternoon: build a vault of your own that states which weakness it closes.

ROUND 3 · NATIONALS

The Vault

Includes one stage that cannot be brute-forced in the time available — only reasoned through. Day two: attack another team's vault and defend your own design to the jury.

Hints, and what they cost

Two or three hints per stage at a published price, charged once, to that stage only. Taking a hint is a tactic, not a confession.

What this ministry is not

Nothing in this category involves attacking a real computer, a real account or a real network. Every puzzle is a self-contained artefact generated by Curious Labs for you. Attempting anything against live systems — ours or anyone else's — is an immediate and permanent disqualification for the student and, if a coach was involved, for the school.

TRY IT NOW · ASOKA'S CIPHER

Enter Asoka's Cipher

Six vaults, eighteen seals, one forgotten message. Choose Junior, Middle or Senior inside the game, then take the timed hunt or explore every vault freely. No login needed — your progress is saved in this browser, and the field journal exports your answers and notes.

Play Asoka's Cipher →

Ministry Four · Artificial Intelligence

Learning Machines

You will train real models on real data in the Neural Lab — image, sound, pose, object and text classifiers, clustering, nearest-neighbour, and the tools to take your own model apart afterwards.

The three briefs

JUNIOR

Grades 3–5

“Teach a machine to help someone — then find the one thing it gets wrong.”

Finding the mistake is not failure. It is the second half of the task, and it carries marks.

MIDDLE

Grades 6–8

“Train it, then prove who it works for and who it doesn't.”

A model that is 92% accurate is 100% wrong for somebody. Your job is to find out who, show the evidence, and say it out loud.

SENIOR

Grades 9–12

“Ship a model with a published model card, and defend your choice of metric.”

Your card must state the intended use, an explicitly out-of-scope use, the data it learned from, and a measured failure mode. A finalist who says “we used accuracy” and cannot justify it will not place.

The six themes

Four domains and two lenses. You draw one — but the two lenses are applied to your entry whichever one you drew.

Teaching a Machine to See

A1

Anything a machine ought to be able to look at and understand.

Directions: sorting waste · spotting a crop problem · counting · reading a meter or a form · recognising a sign · an attendance aid · quality checking · noticing that something has changed

Teaching a Machine to Listen

A2

Anything it should hear — and anything it should say back.

Directions: a spoken command in your own language · a sound that means trouble · reading text aloud for someone who cannot read it · birdsong or machine noise · music · a voice interface for someone with no keyboard

Machines That Read and Write

A3

Anything made of words.

Directions: sorting messages · spotting a scam · sentiment on real comments · translation between Indian languages · summarising · answering from a document · autocomplete · what a tokenizer does to Devanagari

The Machine That Chooses

A4

Anything it recommends, ranks, filters or decides.

Directions: what to watch or read next · which student needs help first · sorting applications · a filter bubble you can watch forming · matching people to resources · finding the feedback loop it creates in itself

Who It Leaves Out

A5 · lens

Every model helps somebody and costs somebody. Name both.

Interrogate: Take any domain and interrogate it: skewed training data · a threshold that quietly excludes a group · accuracy that hides failure on a minority · consent, and whose data it was · a hiring, admission, loan or selection model examined honestly

Show Your Working

A6 · lens

A model that cannot explain itself has not finished.

Interrogate: Why did it predict that · which pixels or words decided it · did it learn or did it memorise · what the confusion matrix actually says · a published model card · a machine that says “I don't know” instead of guessing

The rule that makes this ministry different

Fairness and explanation are scored on every entry, whatever theme you drew. Four of the six themes are domains — seeing, listening, reading, choosing. The other two are lenses, and they are applied to all of them. In this championship, finding your own model's bias is worth more than raising its accuracy by two points. That is deliberate, and it is the whole point.

The challenges

Exactly what happens in each round, band by band.

JUNIOR

Grades 3–5

ROUND 1 · ONLINE

Teach the Machine

A guided run through the image and pose trainers with checkpoints the platform marks: train a three-class model, get it right on held-out examples the platform supplies, and then answer five picture questions about why it got one of them wrong. 120 minutes · solo · auto-graded.

ROUND 2 · REGIONALS

The Kind Classifier

Theme drawn at 8:30. Three hours to train a model that helps somebody — sorting recycling, spotting a raised hand, naming a leaf — and then to show one thing it gets wrong and say why. The “say why” is judged as heavily as the model.

ROUND 3 · NATIONALS

The Junior journey ends at the Regionals, with a full zone ceremony and Junior champions in every ministry.

MIDDLE

Grades 6–8

ROUND 1 · ONLINE

The Bias Hunt

Train a classifier, then hunt. The platform hands you a dataset that has been deliberately skewed — you must find the skew, show it with the balance and accuracy tools, and report what it does to the model. Your dataset's skew is chosen for you alone. 120 minutes · solo · auto-graded.

ROUND 2 · REGIONALS

Whose Data?

Theme drawn at 8:30. Four hours to collect your own small dataset at the venue, train on it, test it, and write a one-page honest model card.

Surprise task: the judges test your model on a group you did not collect from.

ROUND 3 · NATIONALS

Build · Break · Defend

Two themes fused live. Six hours for a working model plus a documented failure analysis — the analysis is worth more than the accuracy. Day two viva is on your confusion matrix.

SENIOR

Grades 9–12

ROUND 1 · ONLINE

Model with a Conscience

Three tiers. Train and evaluate with precision and recall, not accuracy alone. Then move a decision threshold and account for exactly who that helps and who it harms. Then explain a single prediction — which feature decided it. Datasets are generated per student. 120 minutes · solo · auto-graded.

ROUND 2 · REGIONALS

Deploy It

Theme drawn at 8:30. Four hours to an end-to-end system with a stated intended use, a stated out-of-scope use, and a measured failure mode.

Surprise task: an adversarial input set.

ROUND 3 · NATIONALS

Build · Break · Defend

Two themes fused live, with a published model card required. Day two viva with academic partners: defend your choice of metric. This is where the title is decided.

What a model card is

One page: what the model is for, what it is not for, what it learned from, how well it does and on whom, and what it gets wrong. Template in the arena.

About data and people

If your project collects data from real people — faces, voices, handwriting, answers — you must have asked them, they must be able to say no, and you must not submit the raw data with your entry. Training happens on the machine in front of you: no cloud account, no API key, no paid service.

TRY IT NOW · NEURAL LAB

Practise Learning Machines in the real studio

Each example opens a real Neural Lab experiment — training runs on your own machine, nothing is uploaded. None of these need a camera or microphone, so they work on any school computer.

2 Junior · 3 Middle · 3 Senior examples

Open the Learning Machines practice →

Part three

The Three Rounds

The three rounds are deliberately different kinds of test. One measures skill, one measures application, one measures invention. A student who is only good at one of them will not reach the end — and that is the point.

1ONLINE

Calibration

Your own school · 120 min

Solo · marked by machine

2REGIONALS

Application

12 zones · one day

Teams · judged by people

3NATIONALS

Invention

Two days · one stage

Build · Break · Defend

How many go through

STAGESCHOOLSSTUDENTSHOW THEY ARE CHOSEN
Round 1500+every entrantAnyone whose school registers. No qualification needed.
Regionals~280~2,400Round 1 rank within your zone, plus the best in each school, plus a wildcard pool.
Nationals~90~192Regional winners and runners-up, Middle and Senior bands only.

Why we do not simply take the national top 2,400

Because that would hand the whole championship to a handful of big-city schools, and it would tell a first-time school in a small town that there was never any point entering. Regional places are allocated three ways: 60% by rank within your own zone, 25% to the best entrant in each school, and 15% from a wildcard pool that keeps first-time schools, smaller towns and girls' participation properly represented.
1

Round one · Online

Calibration

Every entrant in the country, from their own school or their own home, on learn.curiouslabs.online. Marked entirely by machine — the only honest way to grade thirty-six thousand students in ten days.

How it runs

  • A window, not a sitting. The arena is open for ten days. You take your 120 minutes any time inside it; the clock runs on our server, not your browser.
  • Solo. Always. No teams in Round 1, in any ministry.
  • Enter as many ministries as you like. Each has its own 120 minutes and its own score.
  • If your connection drops, your progress is already saved on the server. Log back in and carry on.

How it is marked

  • Every challenge is generated for you alone, from your own login. Your neighbour solves the same kind of problem with different numbers.
  • Points per challenge, with hints at a published price, costing points on that challenge only.
  • Scores are normalised inside your band. A Junior score and a Senior score are never compared.
  • Time is the tiebreak only — never a score in itself.
MINISTRYJUNIOR · 3–5MIDDLE · 6–8SENIOR · 9–12
MachinesLight It UpRescue RoverClosed Loop
CodeMake It MoveTwelve QuestionsThe Cost of Being Wrong
Signals & SecretsThe First Six StagesEight StagesEight Stages, No Mercy
Learning MachinesTeach the MachineThe Bias HuntModel with a Conscience

What your school must do before the window opens

Complete both dry runs — one four weeks before, one the week before. They take twenty minutes, they use the real arena, and they exist so that a browser problem, a login problem or a firewall problem is found on a Tuesday in practice rather than in the middle of a child's attempt.
2

Round two · Regionals

Application

One day, at a partner campus, in one of twelve zones. Everything runs on the Curious Labs platform; the venue supplies the clock, the pressure and the audience.

08:30

The draw

09:00 – 13:00

The build · four hours

14:00 – 15:30

Surprise task

16:00

Judging & ceremony

The draw — and the one exception

For Code, Signals & Secrets and Learning Machines, your theme is drawn on stage at 08:30 and built that day, precisely so that it cannot be built at home in advance. Machines works differently: its theme is announced when the round opens, and you may build at home and carry it in. In Machines, the surprise task and the viva are what confirm the work is the student's own.

The surprise task

Ninety minutes, revealed after lunch, never published in advance. It changes your build under you — “now let someone switch it off from across the room”, “ten times the input, five minutes”. It carries 25 of the 100 marks — the heaviest single item after the build itself. It is what separates a child who built the thing from a child whose uncle did.

Teams

Machines and Signals & Secrets run as teams of three, all from the same school and band. Code and Learning Machines stay solo. A group may enter more than one ministry.

What you hand in

Your build, saved in the studio — and your Entry Card. Submissions hard-close on the clock. Judging is on tablets, against the published rubric, by two judges who cannot see your school's name.
3

Round three · Nationals

Build · Break · Defend

Two days, one national campus, Middle and Senior bands. Three acts — and the second one is the part no other school championship in the country runs.

I

Build — Day One, six hours

Two themes are drawn live and fused — “The Water We Share × Who It Leaves Out.” Nobody has prepared for the pair, because the pair did not exist until the draw. At the three-hour mark a constraint is injected — your sensor starts lying, your input grows tenfold, a column contradicts your answer. You ship anyway.

II

Break — Day Two morning, ninety minutes

Each team receives another team's entry and its Entry Card, and has ninety minutes to find a failure the builders did not declare in box 4. Points for finding one. Points for having survived one. There is a floor: a team whose entry breaks badly is capped, never eliminated.

III

Defend — Day Two afternoon

An eight-minute demonstration and a seven-minute viva to a jury that includes our academic partners — and that has already read your Entry Card and the report written by the team that attacked you.

Why the middle act exists

Because a national final that only asks “does it work?” rewards polish, and polish can be bought. Asking a finalist to take apart somebody else's work, in front of them, tests something that cannot be coached and cannot be outsourced — and it turns the last day from a science fair into an engineering review.
8

National titles

4 ministries × 2 bands

12

Regional titles per zone

4 ministries × 3 bands

1

National Champion School

Across every ministry and band

Part four · Rules

The Entry Card

Every Round 2 and Round 3 entry carries one. Four boxes, filled in on the platform, submitted with the build. It is how a very wide theme stays fair to judge — every entry answers the same four questions, whatever it turned out to be.

Entry CardCURIOUS LABS BUILDATHON
1

Who is this for?

A named, specific person or group. Not “everyone”. “My grandmother, who cannot hear the doorbell” is an answer. “The public” is not.

2

What does it sense or read?

Your inputs. The sensors, the dataset, the file, the question. If it learns from data, say whose data it was and how you asked.

3

What does it decide or do?

The logic, in one sentence. If there is a threshold, state the number — and, for Middle and Senior, why it is that number and not another.

4

What does it get wrong?

10 MARKS

The honest failure mode. When does it fail, and who does it fail? Naming a real weakness scores. Claiming there is none does not.

Why box 4 is worth marks

Because knowing what your own build gets wrong requires having built it. It cannot be answered from the outside — by a parent, a coach or a chatbot — only by someone who watched the thing fail and understood why.

And at the Nationals, it becomes the weapon

In the Break round, another team gets your entry and your Entry Card, and tries to find a failure you did not declare in box 4. Which means an honest box 4 is not modesty. It is armour.

Scoring & Judging

Rounds 2 and 3 — the rubric, out of 100

The same rubric at every centre, in every zone, published here in advance and never changed mid-competition.

25Does it workDemonstrated in front of the judge, not described. A thing that half works and is honestly shown beats a thing that is claimed to work.
25The surprise taskHow you handled a change you could not have prepared for. The anti-coaching weight.
15Explanation / vivaCan you explain your own work — the threshold, the loop, the metric, the method?
10Entry Card, box 4The honest failure mode. Naming a real weakness scores; claiming none does not.
15Fit to the drawn themeIncluding originality inside it — judges see the other entries on your theme at that centre, and an obvious near-duplicate loses marks.
10CraftFinish, clarity, care. The smallest weight on purpose.

How judging is run

Two judges per entry, scoring independently and blind to each other. A gap of more than 15 marks goes automatically to a third judge. Judges never see your school's name until scores are locked, and every score is written to the audit log — so a disputed result has an answer rather than an argument.

The school score

A school's standing is the mean of its top 20 scores in each ministry — not the total. Deliberately: a school entering two thousand students must not be able to out-rank a school entering two hundred simply by having more of them.

Fair Play

Round 1 runs unproctored, in thirty-six thousand homes and classrooms. We can still stand behind the result, and this is exactly why.

Every challenge is built for you alone

Your login

+ the challenge

Generated on our server

the answer never leaves it

You “GVZR VF N SYNG PVEPYR”
The student next to you “XCSM CQ K PVKX MSBMVO”

Same puzzle, same method, different letters. A copied answer does not fit your lock. Sharing a method helps you both — and that is called studying. Try it in the Ashoka Cipher ↑

Allowed

  • ✓ Paper, pens, a calculator, your own notes.
  • ✓ Writing your own Python in the Code studio to help you solve a Signals puzzle.
  • ✓ Taking a hint. It is priced, it is published, and it is a legitimate tactic — not a confession.
  • ✓ Talking to your teacher before the round about how a method works — and entering every ministry, in a team in more than one.

Not allowed

  • ✗ Another person sitting your attempt, in the room or remotely.
  • ✗ Submitting work built by a parent, a coach or anyone who is not on your team.
  • ✗ Sharing your account, or using someone else's.
  • ✗ Submitting someone else's project as your own — or anything aimed at a live computer, account or network.

Signals & Secrets is a puzzle competition, not a hacking competition

Every cipher, hash and vault in this championship is a self-contained artefact we generated for you. Nothing asks you to touch a real system. Attempting anything against a live computer, account or network — including ours — ends the student's championship immediately and permanently, and if a member of staff encouraged it, the school's too.

And the real proctor is the Regionals

A student who cannot reproduce their Round 1 standard in person — on a surprise task nobody saw coming, in front of a judge who will ask how it works — does not advance. We publish this rule up front on purpose. It makes cheating in Round 1 pointless rather than merely risky.

If something goes wrong

Report it through the help desk while it is happening. Your attempt state lives on our server, so a crash does not cost you your entry. Appeals must reach the Organising Committee within seven days of publication.

Awards & Recognition

Most of what a student takes away from this championship is not a trophy. It is a record of what they can do that somebody else can verify.

8

National titles

4 ministries × Middle and Senior

144

Regional titles

12 zones × 4 ministries × 3 bands

All

Round 1 completers

get a certificate, whatever they scored

The Skill Passport — the part worth keeping

Every certificate carries a QR code linked to a signed Skill Passport. Anyone — a school, a university admissions office, an employer — can scan it and land on a Curious Labs page that confirms the credential is genuine and unaltered. It is cryptographically signed, so it cannot be edited, forged or invented.

For schools

A plaque for every regional-winning school. The National Champion School trophy, taken across every ministry and band. School standings published all through Round 1, so a school can see where it stands while there is still time to rally.

For teachers

Named recognition for the coordinator of every school that reaches the Regionals. A Mentor of the Year award in each zone, nominated by students — not by results.

Part five · Taking part

The Calendar

Built around the board-exam window, not in spite of it. Classes 10 and 12 sit boards from roughly mid-February to mid-April, so the championship deliberately goes quiet across those two months.

  1. OPEN NOW

    Registration opens

    Schools onboard, rosters uploaded, practice promoted.

  2. 7–27 OCT 2026

    Round 1

    Three weeks, online, from school or home.

  3. DEC 2026

    Results

    Results, certificates, regional selection.

  4. MID–LATE JAN 2027

    Regionals

    12 zones, before the board window opens.

  5. FEB–MAR 2027

    Quiet period

    Board exams. Nothing is scheduled.

  6. LATE APR 2027

    Nationals

    After boards close, before the summer break.

Two consequences, stated plainly

Nationals falls after 1 April, so finalists will technically have moved up a grade. Your band is fixed at the grade you were in when your school registered. Class 12 finalists will have just finished their boards — the best possible timing for them, and the invitation goes out in December so families can plan around it.

Dates your school must diarise

Dry run 1 — four weeks before Round 1 opens. Dry run 2 — the week before. Roster deadline — two weeks before Round 1 opens; a student not on the roster by then cannot be added during the window.

Every date is marked TBC until the Organising Committee confirms it. Any change will be published at least 21 days before it takes effect, and your coordinator will be emailed directly.

Part five · Taking part

How Your School Registers

Entry is at school level. One registration covers every student the school enters, in every ministry and every band. The entry fee is ₹100 per student for each challenge they enter, paid when you register.

  1. 1

    Nominate a coordinator

    One teacher who will be our single point of contact. They receive the schedule, the dry-run links, the results and the regional invitations.

  2. 2

    Register the school

    Name, city, board, approximate student numbers per band, and which ministries you expect to enter. Also — honestly — how many working devices you have and what your internet is like. That last answer decides how we support you, and it is never used to judge you.

  3. 3

    Upload your roster

    One spreadsheet: name, grade, section. The platform generates a login for every student and a class code for every section.

  4. 4

    Practise — it is open right now, and it is free

    Every studio and the whole practice arena are already live. A student who works through the practice trails will have met every idea Round 1 uses.

  5. 5

    Complete both dry runs

    Twenty minutes each, on the real arena, four weeks and one week before. They exist so that a firewall, a browser or a login problem is found in practice rather than in the middle of a child's attempt.

What your students need

Required

  • • A computer or tablet with a current browser
  • • An internet connection — it does not need to be fast
  • • Their Curious Labs login

Not required

  • • Any robotics kit, sensor or microcontroller
  • • Any paid software, licence or cloud account
  • • Anything installed on the machine

Register your school

Fill in the registration form — school, principal, mentor, students, categories and payment. You get a reference number and a confirmation email straight away.

Part five · Taking part

Questions We Are Asked

We have no robotics lab. Can we enter Machines?

Yes, completely. All six Machines themes are built in the browser, with sixteen simulated sensors, motors, servos and relays. You are on exactly the same footing as a school with a lab. If you do own kit, you may put your build on real hardware at the Regionals — it earns no extra marks.

Can one student enter all four ministries?

Yes. Each has its own 120 minutes in Round 1 and its own score, and a student can reach the Regionals in more than one. A group of three can also enter as a team in both team ministries and still compete individually in the other two.

Our internet is unreliable. What happens?

Your attempt state lives on our server, not in your browser. If the connection drops, log back in and carry on inside the same window. Round 1 is a ten-day window rather than a fixed sitting for exactly this reason.

What does it cost?

Practice is free, for every student. Entering costs ₹100 per student for each challenge they enter, paid when the school registers — so a team of three entering two challenges is ₹600. Costs for attending the Regionals and Nationals are published with the registration pack.

My child changes grade in April. Which band?

The one they were in when the school registered. Band is fixed at registration and never changes between rounds — including across the April session change, which falls between the Regionals and the Nationals.

How do you stop students sharing answers?

Every Round 1 challenge is generated from the student's own login, so two students at the same desk hold different numbers and different ciphertext. A copied answer does not fit your lock. Sharing a method does work — and that is studying, which we are in favour of.

Can a parent or coach help build the entry?

No. They can teach, before the round. They cannot build. The surprise task, the viva and box 4 of the Entry Card are all designed to find out — and they reliably do. An entry a student cannot explain does not score, whoever made it.

Do Grades 3–5 really not go to Nationals?

Correct. The Junior championship is decided at the Regionals, where every zone crowns Junior champions in all four ministries — same stage, same trophies, same ceremony.

Something is still unclear.

Ask through the help desk inside the platform, or write to your coordinator, who has a direct line to the Organising Committee. If your question is a good one, it will end up on this page in the next edition.

In association with

Our Partners

AcademicJURIES · CHALLENGE DESIGN · CAMPUSES
To be announcedTo be announced
TechnologyINFRASTRUCTURE · MENTORS · CHALLENGES
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SponsorsREGIONAL ROUNDS · TROPHIES · HARDWARE
To be announcedTo be announced
MediaTHE NATIONAL FINAL, AND THE STORIES
To be announcedTo be announced

Partners are announced as they sign

Partnerships are under discussion. No organisation is named here until it has agreed in writing — each tier fills in as its partners are confirmed.

“Look hard at one real thing that does not work well enough — and build something that makes it work better.”

Curious Labs Buildathon

Mission Bharat 2047 — build the India you'll live in.

OFFICIAL RULE BOOK · EDITION 1 · 2026–27 · BINDING FOR THE 2026–27 CHAMPIONSHIP. CHANGES PUBLISHED 21 DAYS IN ADVANCE.